ROYAL CHOICE
ROLE
Narrative Designer, VR Developer
DESCRIPTION
This is a VR storytelling experience which presents a moral dilemma to the players through telling a story of a longlived royal family.
The theme communicated by history revolves around the age-old moral dilemma - what’s better, do a good thing for a bad result or do a bad thing for a good result?
YEAR
2021 Fall
TOOLS
Unity, Oculus Quest 2, Audacity, Adobe Photoshop
TEAMMATES
Marta Pienkosz


PLAT
PLOT & STORYBOARD
The little princess wakes up in her chamber. At the beginning of the story, we learn about the identity of the princess and her role in the royal family. Suddenly we hear a sound resembling a bird crying and together with the princess we decide to follow the sound and investigate where it comes from. The princess leaves her room and moves down the corridor towards the basement of the castle. The sound of flapping birds’ wings intensifies.
In the basement, she discovers a room full of cages and learns that a special serum is obtained from magical birds. The princess realizes that she consumes a drink that grants “immortality” every day. She talks to an employee who explains the king’s logic behind abusing the birds. Confused, she doesn’t know what to do - she is faced with the decision to release the birds and expose the king’s secret, or keep this information to herself.